• Lincoln Wallen

    Lincoln Wallen

    PhD at Edinburgh University, 1988:
    Artificial Intelligence and Mathematical Logic and Reasoning

    Vice-President, RenderWare Mobile Criterion Software, UK. PhD at Edinburgh University, 1988: Artificial Intelligence and Mathematical Logic and Reasoning.

    His PhD research into the theory and practice of applying computing to solving mathematical problems efficiently in the mid-1980s has helped him achieve some significant career moves..

    After a research fellowship in the USA involving British Petroleum, he spent 10 years at Oxford University, latterly as a reader. During this time he set up an initiative between Oxford and Intel which ultimately put him on a new career path. The initiative led to the formation of Immersive Education, a company which develops innovative educational software using technology from the games industry. In 2003 he moved to Criterion Software, the world leader in middleware for videogame development.

    "I've always been an evangelist for applying the most theoretical ideas to practical problems," he says. "My PhD taught me that the traditional view of the relationship between theory and practice was not correct and that linking the two directly has enormous benefits in terms of doing novel things, quickly."

    Lincoln Wallen gained a degree in mathematics and physics at Durham University and joined Edinburgh University's Artificial Intelligence Department for his PhD. He took a position as a British Petroleum Venture Research Fellow at the University of Texas at Austin, working in the USA - with the renowned programming expert Edsger Dijkstra - and at BP's Sunbury Laboratories. He was then at Oxford University from 1989-99 as a lecturer - later reader - and Fellow of St Catherine's College. While at Oxford he became director of the Smith Institute for Industrial Mathematics and System Engineering and was heavily involved in various committees and initiatives of the Engineering and Physical Sciences Research Council, most notably the Logic for IT and Mathematics for IT initiatives. He established an initiative between Oxford and Intel which led to the formation of Immersive Education and which involved MathEngine, where in 1999 he became chief technology officer. Both MathEngine and Immersive Education are winners of prestigious British Computer Society IT Awards. In 2003 he joined Criterion Software as vice-president for its mobile initiative.

    © UK Computing Research Committee 2009